Wednesday, June 22, 2011

Ninja Gaiden 3 Trailer E3

[1]
Ninja Gaiden 3 Trailer E3 [2]
I've never killed a man. Team Ninja leader Yosuke Hayashi says he's
never killed anyone either. Despite that inexperience, he is
confident that his next game, Ninja Gaiden 3, accurately explores
what it means to stick a Japanese sword into another man's body and
extinguish his life force. "For us, we're Japanese developers, we
know about cutting people with katanas," Hayashi told me. "You would
feel the bones crunching, the muscles contracting. We know what would
happen." He says the team developing the next Ninja Gaiden drew its
violent influences from Japanese samurai dramas (jidaigeki), that the
team is "steeped in that kind of entertainment and imagery." I played
Ninja Gaiden 3 at E3 2011 last week, once on the PlayStation 3, once
on the Xbox 360. Both versions felt identical. They felt good to
control. I felt like I was doing real damage, even if it took a long
time to get there by slashing and slashing and slashing through
virtual meat and bone. If there's something that doesn't make me feel
like an assassin, it's the resilience of bad guys to being stabbed in
the torso. But I enjoyed playing Ninja Gaiden 3, even if I wasn't
unsettle by taking a digital life. Meaty and boney though the game
may be, I still felt like I was playing an exciting video game, not
committing a crime. I did, however, feel a strong sense of connection
to the controller, particularly when Ryu forced his sword through
steel onscreen as I rapidly attacked buttons with my thumb. Ninja
Gaiden 3 *...* From:
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Time:
01:35 More in
Gaming [4]

Links:
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[1] http://www.youtube.com/watch?v=ggOeLa2YXDs&feature=youtube_gdata
[2] http://www.youtube.com/watch?v=ggOeLa2YXDs&feature=youtube_gdata
[3] http://www.youtube.com/profile?user=1GORTV
[4] http://www.youtube.com/categories_portal?c=20

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